{"id":220,"date":"2014-11-21T10:37:26","date_gmt":"2014-11-21T10:37:26","guid":{"rendered":"http:\/\/www.covertengine.com\/ce\/?page_id=220"},"modified":"2018-09-05T00:05:37","modified_gmt":"2018-09-04T23:05:37","slug":"covertengine-blog","status":"publish","type":"page","link":"https:\/\/www.covertengine.com\/ce\/","title":{"rendered":"CovertEngine"},"content":{"rendered":"<p><iframe loading=\"lazy\"  id=\"_ytid_94800\"  width=\"625\" height=\"352\"  data-origwidth=\"625\" data-origheight=\"352\" src=\"https:\/\/www.youtube.com\/embed\/fWsBPdTFJQk?enablejsapi=1&#038;list=PLo3-TIDgXcS2SJwB_Ltg-y_J8Z7jNhQvR&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;rel=0&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__  epyt-is-override  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><br \/>\n(Visit my Youtube channel <a href=\"https:\/\/www.youtube.com\/channel\/UC4eAEkDHKfAk3-J3udkwDlw\" target=\"_blank\" rel=\"noopener noreferrer\">here<\/a>)<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"180\" src=\"http:\/\/www.indiedb.com\/engines\/covertengine\/widget\" frameborder=\"0\"><\/iframe><\/p>\n<p>CovertEngine\u2122 was designed, programmed and developed by myself (Gerhard Botha) and I can be contacted at: \u00a0<em><strong>gerhard@covertengine.com<\/strong><\/em><\/p>\n<p>Please visit <a href=\"http:\/\/www.quandarysolutions.co.uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">Quandary Solutions Ltd<\/a> for commercial usage overview of CovertEngine\u2122.<\/p>\n<p>Short summary of some highlights of the engine&#8217;s features and capabilities,<\/p>\n<ul>\n<li>DirectX 9\/10\/11\/12 and OpenGL 4.5 compatible<\/li>\n<li>Full support for MonoGame, so those XNA developers who loved to program their own games instead of drag and dropping will appreciate it.<\/li>\n<li>Cross-platform<\/li>\n<li>Steamworks Integration<\/li>\n<li>Networking (Lidgren and Steam)<\/li>\n<li>Integrated Bullet Physics<\/li>\n<li>Integrated MonoDevelop support (code without\u00a0the need for external IDE)<\/li>\n<li>Full Content Pipeline<\/li>\n<li>All shader stages supported (vertex, pixel, hull, domain etc.)<\/li>\n<li>Custom Shader Editor<\/li>\n<li>Materials Editor<\/li>\n<li>Object Editor<\/li>\n<li>Prefab Editor<\/li>\n<li>Particles Editor<\/li>\n<li>Deferred shading (with multilayer transparency)<\/li>\n<li>Image Based Lighting (IBL) &#8211; Integrated with deferred shading pipeline<\/li>\n<li>Voxel based Dynamic Global Illumination (GI)\u00a0&#8211; Integrated with deferred shading pipeline<\/li>\n<li>Forward shading<\/li>\n<li>Dynamic occlusion culling<\/li>\n<li>Workspace\/Project\/Content editor<\/li>\n<li><a href=\"https:\/\/youtu.be\/dOc-_s4IH8E\" target=\"_blank\" rel=\"noopener noreferrer\">Level builder\/editor<\/a><\/li>\n<li>Point, Directional, Spot, Glow and Capsule lights<\/li>\n<li>Cascaded shadow maps<\/li>\n<li>Realtime screen-space and cubic reflections<\/li>\n<li><a href=\"https:\/\/youtu.be\/PAi5LqG1GO0\" target=\"_blank\" rel=\"noopener noreferrer\">Mesh tessellation support<\/a><\/li>\n<li>Tessellated terrain, roads, water and river editor<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=evYu84ygqdY\" target=\"_blank\" rel=\"noopener noreferrer\">Cuda \/ OpenCL support<\/a><\/li>\n<li>Comprehensive plugin architecture to add extensions, custom creation tools and much much more<\/li>\n<\/ul>\n<p>The list goes on and on but by now you get the idea, so I will stop here!<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div class=\"twttr_buttons\"><div class=\"twttr_twitter\">\n\t\t\t\t\t<a href=\"http:\/\/twitter.com\/share?text=CovertEngine\" class=\"twitter-share-button\" data-via=\"\" data-hashtags=\"\"  data-size=\"default\" data-url=\"https:\/\/www.covertengine.com\/ce\/\"  data-related=\"\" target=\"_blank\">Tweet<\/a>\n\t\t\t\t<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>(Visit my Youtube channel here) CovertEngine\u2122 was designed, programmed and developed by myself (Gerhard Botha) and I can be contacted at: \u00a0gerhard@covertengine.com Please visit Quandary Solutions Ltd for commercial usage overview of CovertEngine\u2122. Short summary of some highlights of the engine&#8217;s features and capabilities, DirectX 9\/10\/11\/12 and OpenGL 4.5 compatible Full support for MonoGame, so [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-220","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P4MW69-3y","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/pages\/220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/comments?post=220"}],"version-history":[{"count":75,"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/pages\/220\/revisions"}],"predecessor-version":[{"id":751,"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/pages\/220\/revisions\/751"}],"wp:attachment":[{"href":"https:\/\/www.covertengine.com\/ce\/wp-json\/wp\/v2\/media?parent=220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}